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Device Streams

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In the src/res/main.kv and src/main.py files of the virtual-joystick app we define the kivy app and Python implementation of the VirtualJoystickApp.

You should open these files for reference as you follow along.

Camera stream​

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You should have already gone through the Camera Streamer Tutorial based on the camera-streamer example app. Understanding these instructions will rely on understanding those!

You can see we define the camera stream in the same as in the Camera Streamer Tutorial. This time however, we nest the TabbedPanel of Image widgets in a BoxLayout (with orientation: horizontal) so we can arrange some other widgets next to our TabbedPanel.

Canbus stream​

Kivy definition​

The first Widget we will arrange next to the TabbedPanel is another BoxLayout (with orientation: vertical), used for displaying real time data streamed by the canbus client.

This BoxLayout will contain multiple widgets displaying information streamed from the canbus service, through the CanbusClient. One of the easiest widgets to add for conveying information is the Label widget, so we arrange a few of these (and potentially some empty placeholder widgets) in the box layout. Unlike with a RelativeLayout, where you can position each widget precisely, a BoxLayout requires empty widgets if you want to leave some blank space.

You can see the use of size_hint_x & size_hint_y to adjust the relative size of the widgets to their parent. For us, this means shrinking the relative size of the BoxLayout of Label widgets displaying the streamed canbus values (in the x direction).

Python canbus stream​

You will notice in src/main.py that there is a lot of similarity between the stream_camera and stream_canbus methods of the VirtualJoystickApp.

Both methods handle connecting to a "server streaming" RPC, as described in gRPC core concepts. They only differ in the client used to connect (OakCameraClient vs CanbusClient) and what is done with the received message.

Setup​

This is just like Camera Streamer - Camera Stream - Setup section, except we use the CanbusClient to connect to the canbus service rather than the OakCameraClient connecting to the oak camera service.

Connection logic​

This is just like Camera Streamer - Camera Stream - Connection Logic section, except we use the stream method of the CanbusClient to read the response stream. This wraps the GRPC service stub streamCanbusMessages.

Read the stream​

This is just like Camera Streamer - Camera Stream - Read the Stream section, except we receive a StreamCanbusReply proto message, defined in canbus.proto, from our canbus service.

This ultimately contains (in a nested proto definition) an iterable container where each message is a proto defined RawCanbusMessage, also defined in canbus.proto

Decode and display​

We parse every proto defined RawCanbusMessage to extract the AmigaTpdo1 (Amiga state) message, if the RawCanbusMessage contains an AmigaTpdo1 message.

tip

The AmigaTpdo1 message comes from the dashboard and contains the:

  • state of the Amiga (AmigaControlState)
  • measured speed (forward positive)
  • measured angular rate (left positive)

This is the information you'll use for closed loop control!

The canbus service reformats and forwards all CAN messages to the canbus client, so there are a lot of messages to filter out. The parse_amiga_tpdo1_proto returns None if the RawCanbusMessage does not contain an AmigaTpdo1 message.

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If you're curious to learn more about CAN bus in general, see CSS Electronics - CAN Bus Explained. In this virtual joystick tutorial, we are only teaching you to interact with the canbus client through Amiga state messages.

To display the values in the Label widgets we use a kivy StringProperty for each value. These are bound to the corresponding Label widget text fields, so we only need to update the value of the StringProperty and we do not need to update the text field of the Label explicitly.

Other notes​

farm_ng Imports​

We import the necessary farm_ng libraries for creating the camera and canbus clients and interacting with both services.

Command line Arguments​

We now have two device services to connect to, an oak camera and the canbus, running on different ports. We name them accordingly and set them both as required.

Similar to the Camera Streamer - Camera Stream - Command line Arguments, we add a few command line arguments used by the OakCameraClient and the CanbusClient at the bottom of the app and pass these to the VirtualJoystickApp class through the constructor.

These include the address of the brain (common to all devices) and the port of both devices we will stream, as well as the stream_every_n argument for the oak device.

entry.sh​

As in the Camera Streamer - Camera Stream - entry.sh, the required arguments are added to the entry.sh file. Since camera_port and canbus_port are required, we add --camera-port 50051 and --canbus-port 50060 to the python call in entry.sh to set the script to use the Oak0 device and the canbus.

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If you want to use a different oak device than Oak0, hard code the corresponding camera-port value. Oak1 would be on 50052, Oak2 on 50053, and so on...

When launching your app on the Brain with the button, any required args being passed to main.py must already be specified in entry.sh.

When launching your app on your computer, or on the brain but from an SSH terminal, you can add additional arguments to change the default value of the optional arguments. The $@ in python call in entry.sh is what allows for this.

For example, to run the app from your computer, while the camera runs on the brain nearby:

cd joystick_tutorial/
./entry.sh --address <amiga ip address>

To run the app on the amiga, with changing a default command line arg:

ssh amiga
# Password : amiga
# Now in an ssh terminal
cd ~/apps/
./joystick_tutorial/entry.sh --stream-every-n 2
caution

If you launch the Virtual Joystick app with the command line, it is currently possible to have touch interactions with the launcher behind. This will cause other installed apps to unexpectedly launch over the app you are trying to use.

Please see instructions for a workaround under: FAQ - Brain App Development

App icon​

We replace the app_logo.png with an icon from https://fonts.google.com/icons. When developing your own app, you can:

  1. Choose a suitable symbol or icon for your app
  2. Tweak the appearance parameters, including moving to the largest 'Optical Size' available
  3. Export it as a .png file

For following along with this tutorial, feel free to download the image from src/assets/app_logo.png.

note

The brain may not display the app icon immediately when it is cloned onto your machine. You can trigger a Refresh App Buttons on the settings screen to apply the newly downloaded app icon. This also is applicable if you change the app icon and want to display the new icon.

app_func()​

Here we create the OakCameraClient and CanbusClient and add the stream_camera stream_canbus asyncio tasks to our tasks list.

Run it​

Run the app on the brain by launching with the app button or run it through a terminal as described in Command line arguments.

caution

Make sure all of your cables are disconnected from the Amiga before driving around!

You should see the AmigaTpdo1 values update in realtime as you drive the amiga and change between various command states. See Amiga Control States and AmigaControlState for more information on the state parameter.

You should also see camera stream to the right of the AmigaTpdo1 values from the canbus. Check all four tabs to investigate the different camera streams provided by the oak camera.

camera_stream

References​